December Patch 3.6.0
Dioko has been terrifying players. Initially, we suspected an issue with the NOPE button functionality. After a thorough investigation, we confirmed that the NOPE button works as intended. Our data indicates that it is just being used A LOT in our EXTREME Clowns Challenge. So, we made some adjustments to Dioko's Lurk AI. We didn't reduce Dioko's intensity, but hopefully, it will be more enjoyable when players are screaming this holiday playing with him.
Additionally, we addressed an issue where some players had to restart the game after their first install. This latest patch resolves that problem, ensuring a smoother and more seamless gaming experience.
Thank you for your continued support, and happy gaming this holiday season!
To report any issues or to chat about the game, please join us on our Discord: https://discord.gg/AuGu7J6nq8
Stability
Fix for a small portion of players experiencing a timeout after installing the game.
Bugs & Stuff
Murderous Robotic Clown: Tweaks to Dioko's Lurk AI. Don't worry; he is still terrifying.
Climbing: Fixed climbing jolt that happened on the climbing object's first grab.
Climbing: Increased grab distance for climbing hand holds to reduce falls. Hands can sometimes hover a bit, but we are tracking to see if this will be an issue with gameplay.
Stats: Fixed challenge completions counting as a "Nope" in stats.
Crypt Chips: Fixed information display on Nope Band screen.
Achievements: Fixed a few achievements that were not activating properly since the migration to Unreal Engine 5.4.
Known Issues
Crouch Glitch & Indicator: At the start, players will see a quick crouch/stand happen as the game determines player height. Players may see the icon showing crouch when they are standing.
Climbing: keys in Spider levels can be dropped into locked lockers if you push your hand through and let go of the key.
Spiders: When jumping at players, sometimes spiders freeze in mid-air. Warning! They can still bite!
Traversal: Teleport movement on the skyscraper in Heights "Light" is tricky, and there is a higher risk of falling on narrow platforms.
Traversal: On the skyscraper in the Heights Challenge, switching from smooth to teleport while on some rooftops and platforms results in the inability to move, but the player can change back to smooth movement to correct it. The player must start the Heights Challenge Light Intensity with Teleport selected at the start of the challenge.
Coco's Tree: When players grab Coco from the tree to rescue him, or they just put their hand in that exact location, they will still be immediately sent to the roof of the building at the base of the tree. (Consider it a safety feature for now :)
Height Bounce: After selecting "YEP" and proceeding to the end of the plank of Heights Challenge Light, you will be yeeted and thrown towards the target below. Instead of landing, you will now bounce off the side of the building. Some added excitement! But you are supposed to land on the target.
Hand Poses: Some grab poses are missing from cookies, plates, and other miscellaneous objects.
"SCREAMING SUMMER" - PATCH 2!
ON SALE!!!
In honor of the Screaming Summer Patch,
NOPE CHALLENGE is now ON SALE until JUNE 30th!
10% OFF (15% OFF if you are a MetaQuest+ Subscriber)
This patch includes a variety of fixes, improvements, and a few new features!
HEIGHT CHALLENGES
LIGHT: Find the new screaming friend of Mr. Peels. They have a fear of heights and need to be rescued
EXTREME: Fixed the issue where players could get stuck on large white panels if they landed on them
Players will now die if they fall into the dark void below
Resolved the issue with players hitting the YEP button when standing very close to it
Players no longer get stuck at the top of the ladder near the zipline if they climb too fast
CLOWN CHALLENGES
LIGHT: Fixed the strange issues with the flashlight
Celebration music no longer plays simultaneously with the voiceover
MODERATE: If Phil doesn’t kill you in one hit, the low health notification will no longer continuously beep
EXTREME: Dioko’s AI has been adjusted so that he teleports less often when lurking player movements
Shock Stick: Phil and Dioko can no longer knock the shock stick around
Mary: Mary O Nette now has the same face and hair in both LIGHT and EXTREME
SPIDER CHALLENGES
LIGHT Challenge: Celebration music no longer plays simultaneously with the VO
Creature Stun Spray: Increased the power of the Creature Stun Spray. Spiders and cockroaches now stun much faster
Jumping Spiders: Fixed the issue where jumping spiders caught midair would refuse to stay in containers
BREATHER SPACE
Tutorial: Mr. Peels no longer gets accidentally bumped to the floor when lifting the lid to reveal him screaming under the box
A new shelf created to help players practice using the “Reach Assist” ability
Fixed the issue where players could climb back into the tutorial area before the trapdoor closed, trapping them inside
Menu: Added functionality to check if LIGHT and MODERATE challenges have been completed if EXTREME is chosen
Guides: Added signs to direct players to the Trophy Hut, Information Station, and NOPE CHALLENGE Kiosk
Hungry Koi Fish: Fixed the issue where the Koi were not eating the treats thrown into the water. They now go after everything! They are quite hungry
Trophies Trophies now retain their placement made by the player and no longer rearrange themselves
Trophy “Lost & Found” Bin added - If you decide to yeet your trophies into the ocean, now you can always get them back!
Fixed the collision issue for the trophy preventing the player from grabbing the one computer chip
Miscellaneous
NOPE Button: The Nope Button ring now highlights GREEN when engaged
Computer Chips: Fixed the issue where some computer chips were installed backwards into the NOPE Band
Sound FX: Some sound effects have been tweaked
Shout-out to all of the fans who continue to enjoy the game and thank you to the player community for all your reviews, ideas and kind words
NOPE CHALLENGE - PATCH 1!
Added Teleport Movement
Improved Snap Turn
Door Fixes
Updated Visuals
Hey everyone! We had an incredible first week since launching NOPE CHALLENGE. Our small team of indie developers is absolutely thrilled to see the laughs, screams, and swears the game has brought to you and those watching others play. Your enthusiasm is our rocket fuel, and we’re already working on new content because we know everyone wants more!
Today, we're rolling out a quality-of-life patch, including a new teleport traversal option to improve accessibility and encourage those with concerns to revisit the game. We also implemented other minor improvements and fixes to enhance your experience.
NEW! Added Teleport Movement: Due to high demand, you can now enable Teleport as a new traversal option from the in-game options menu.
Improved Snap Turn: The delay with Snap Turn has been removed for a smoother experience.
Door Fixes: Addressed issues with doors closing on players and temporarily blocking progression.
Updated Visuals: Various materials and textures have been fixed.
Updated Menu: Indicators now in place to show recommended player progression path for the 9 current NOPE CHALLENGES contained in the initial game’s release.
As an independent developer, we strive to read and respond to all game reviews. We appreciate any and all feedback and they help us learn and improve in every way. We're always listening, just like Phil, our blind robot murder clown. If you can, please post a review with your feedback or click "Helpful" on reviews that align with your views. Your support is essential to us as we continue to refine and add features to NOPE CHALLENGE.
Thank you for your continued support and enthusiasm. We're just getting started!
Cheers,
The Happy Manic Team