December Patch 3.6.0
Dioko has been terrifying players. Initially, we suspected an issue with the NOPE button functionality. After a thorough investigation, we confirmed that the NOPE button works as intended. Our data indicates that it is just being used A LOT in our EXTREME Clowns Challenge. So, we made some adjustments to Dioko's Lurk AI. We didn't reduce Dioko's intensity, but hopefully, it will be more enjoyable when players are screaming this holiday playing with him.
Additionally, we addressed an issue where some players had to restart the game after their first install. This latest patch resolves that problem, ensuring a smoother and more seamless gaming experience.
Thank you for your continued support, and happy gaming this holiday season!
To report any issues or to chat about the game, please join us on our Discord: https://discord.gg/AuGu7J6nq8
Stability
Fix for a small portion of players experiencing a timeout after installing the game.
Bugs & Stuff
Murderous Robotic Clown: Tweaks to Dioko's Lurk AI. Don't worry; he is still terrifying.
Climbing: Fixed climbing jolt that happened on the climbing object's first grab.
Climbing: Increased grab distance for climbing hand holds to reduce falls. Hands can sometimes hover a bit, but we are tracking to see if this will be an issue with gameplay.
Stats: Fixed challenge completions counting as a "Nope" in stats.
Crypt Chips: Fixed information display on Nope Band screen.
Achievements: Fixed a few achievements that were not activating properly since the migration to Unreal Engine 5.4.
Known Issues
Crouch Glitch & Indicator: At the start, players will see a quick crouch/stand happen as the game determines player height. Players may see the icon showing crouch when they are standing.
Climbing: keys in Spider levels can be dropped into locked lockers if you push your hand through and let go of the key.
Spiders: When jumping at players, sometimes spiders freeze in mid-air. Warning! They can still bite!
Traversal: Teleport movement on the skyscraper in Heights "Light" is tricky, and there is a higher risk of falling on narrow platforms.
Traversal: On the skyscraper in the Heights Challenge, switching from smooth to teleport while on some rooftops and platforms results in the inability to move, but the player can change back to smooth movement to correct it. The player must start the Heights Challenge Light Intensity with Teleport selected at the start of the challenge.
Coco's Tree: When players grab Coco from the tree to rescue him, or they just put their hand in that exact location, they will still be immediately sent to the roof of the building at the base of the tree. (Consider it a safety feature for now :)
Height Bounce: After selecting "YEP" and proceeding to the end of the plank of Heights Challenge Light, you will be yeeted and thrown towards the target below. Instead of landing, you will now bounce off the side of the building. Some added excitement! But you are supposed to land on the target.
Hand Poses: Some grab poses are missing from cookies, plates, and other miscellaneous objects.